EDH / Commander Rules
Commander ( EDH ) is a Magic: The Gathering variant which provides a way of encouraging casual, interactive games with a low barrier to entry while still requiring good deck building skills. It can be played 1-on-1 but is usually multiplayer. Deck Construction Rules Players must choose a legendary creature as the "General" The general's mana cost ( and any mana symbol found in the text box ) dictates what mana symbols may appear on cards in the deck. A deck may not generate mana outside it's colours; anything which would generate mana of an illegal colour generates colourless mana instead. Please note that with "extort" the hybrid mana symbol is part of the reminder text and NOT used in determining the card's color. ( it can be used in a mono white or mono black deck) Example: If you were play Phelddagrif (Casting cost 1UWG) as your General, your deck may not contain any red or black cards; no card in such a deck may contain red or black mana symbols or hybrid mana symbols ( Talisman of Dominance, Life//Death and Boros Guildmage are not allowed.) An EDH deck must contain exactly 100 cards, including the general With the exception of basic lands, no two cards in the deck may have the same english name. EDH is played with vintage legal cards, with the exception that cards are legal as of their set's prerelease. Also see the current Vintage Banned list. Partial Paris Mulligan rule A: In turn order, players may exile (face down) some or all of the cards in their hand. B Each player then draws one less card from their deck than the number they exiled. C: Players who exiled at least one card may return to step 1 and repeat the process, drawing one less card each time. D: Players shuffle all exiled cards into their deck.
All "Infinite" Combo’s are banned! Do not play a combo that CAN go inifinite.( EG, Stuffy Doll & Guilty Conscience , Quillous spike / Devoted Druid, etc ) - these are not fun in EDH Ancestral Recall Balance Biorhythm Black Lotus Channel Emrakul, the Aeons Torn Fastbond Gifts Ungiven Library of Alexandria Limited Resource Mox Sapphire, Ruby, Pearl, Emerald and Jet Paradox Engine Panoptic Mirror Prophet of Kruphix Recurring Nightmare Sundering Titan Time Vault Time Walk Tinker Tolarian Academy Upheaval Worldgorger Dragon Yawgmoth's Bargain Hatred Emrakul the Promised End
Play rules If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game All generals are placed in the Command Zone before shuffling at the start of the game. While a general is in the Command Zone, it may be played. As an additional cost to play your general this way, you must pay {2} for each previous time you have played it this way. If a general would change zones ( graveyard, play, hand, etc), it's owner may place it in the Command Zone instead. (This is a replacement effect.. the creature never goes to the graveyard and will not trigger abilities on going to the graveyard). So no more tucking Generals ( putting back into library) Players begin the game with 40 life. Matches consist of only 1 game ( due to length of games)
The Judgement Wishes & Glittering Wish can only be used to wish for cards which began the game in the controller's deck, or the controller's general. No sideboard/wishboard is allowed. Meaning cards that are in your RFG zone can be brought back with wishes ( these are the only legal targets for wishes )
All Cards that set Life totals or make refernce to life totals will do at double that amount - etc Magister of the Sphinx will be 20 not 10 Meddling Mage can name a General You can use other Legendary cards in your deck other then your general. Declaration of Naught, Runed Halo, Null Chamber & Nevermore cannot name a General Karn, Liberated ( Planeswalker ) last abilty cannot be use
The following cards are also banned from being played as a commander :
Additional Rules for 1v1 play: - Players start out with 30 life. - Matches are best 2 games out of 3, with a 60 minute time limit. - All other normal Commander rules regarding deck construction, generals, mulligans, paths of victory, etc. are unchanged. -There is a replacement effect ruling for tuck effects (e.g., if your General is Hindered, you may choose to put it back in the Command Zone).
Peasent EDH (Commander)Rules Players start out with 40 life. Free mulligan than partial paris. Players must choose an uncommon creature as their "general". 21 points of general damage still applies. The following "Generals" are banned. Bloodbraid Elf Invisible stalker Kitchen Finks Mother of runes Lorescale Coatl
Decks must be exactly 100 cards ( including your general). 10 uncommons, 90 commons.& your general must be one of the 10 uncommons. Additionally any card printed as a common is a common, same goes for uncommons. for example, rancor was printed as a common in urza's legacy, and an uncommon in m13. it is always considered a common. the following cards are also banned. Banlist: Library of Alexandria Counterbalance Maze of Ith Sol Ring Ancient Tomb Sword of the Meek Sensai's diving top Skullclamp. Isochron Scepter Clone Story circle
** Buyback mecahanic is banned - you can play the cards but not use the buyback
NO Poison / Infect is allowed. Additionally, as always Infinate combos are banned. If a card combo could create an infinate combo then be aware of it and don't do it. This is meant to be a fun format. Infinate combos are NOT fun.
Tiny Leaders is presented to be a one on one format, with a best of three match, and 10 card sideboards. Sideboarding is done in between games. Your deck must remain 50 cards, and your commander may not change between games.
The Banned List: Our list is still undergoing changes, but the cards currently present are:
Additionally, these Legendary creatures cannot be used as Commanders:
Play Rules: There are no "free" mulligans. Tiny Leaders uses the standard "Paris mulligan" rule: the player shuffles his or her hand into their library and draws one fewer card than their last hand, a player may not mulligan a hand with 0 cards
If a commander would be put into a graveyard from anywhere or exiled from anywhere (so long as it is face-up or a player can look at it face down,) it's owner may choose to put it in the command zone.
Each time you cast your commander, the next time you cast it from your command zone, it will cost (2) colourless mana more to play.
Brawl
60-card decks All cards must be Standard-legal No more than 1 of a given card (except basic land) 1 "commander"—a legendary creature or planeswalker that begins in the command zone and returns to it any time it leaves the battlefield Commanders can be cast for their mana cost, plus 2 mana more for each time they've been put back in the command zone
Any mana symbol that appears on a given card must also appear on your commander Players start with 30 life (25 on 1on1) The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.)
Played in groups of 2–6 players The Banned List: none
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